Here is the visual reference board. I pin interesting performance and installation examples https://tr.pinterest.com/krcece/performance-and-installation/
I aim to explore the ways of creating informative experience. By using an undergrad information design that I created before, I will discover the different techniques of creating a real time experience.
Variables visualized in 2D Poster:
- Names of students
- Book Names
- Book Categories
- Page Number
- Amazon ratings
- Overall range
Graph 1. The left one is a 2D project information design, right one is the graph to take the existing project to real environment.
What can be done for 3D visualization?
Setting up different atmospheres according to different moods. (Thriller, fiction, non-fiction, adventure, poetry, etc.)
The experience of reading a book. Seeing the world from someone else’s eyes. You emphatize, feel like the main character. You feel, imagine the world in your head. It is like a gate to another world.
Firstly the introduction. Explaining the purpose? What is the experience of getting a book? Maybe covers might be shown.
Performance – A little play, acting about a part of the book
Visualizing the back cover information or reading it
Picking up favorite lines
Using real objects
Audience might have a chance to pick the book that they want to learn more about.
When they get close to a specific book area, the book area might be highlighted (lights projected). Lights might be color coded.
There might be a movie, illustration about the book. Maybe simplified, typographic design or basic designs.
The audience might be surrounded by the story. With 4 screens or a circular screen?
Describe the experience is for the visitor
Describe what you interpret the designer’s intent to be for the work
What is the role of physical artifacts in the installation?
What interactions does the audience participate and/or contribute?
Books might have significant importance in people’s lives. A specific information or story is shared with the reader cultivating a great creativity and imagination that connects people to a book in a personal way. Reading is an individual experience that creates a different atmosphere for the readers. Most of the stories are open to readers’ imagination that gives a space to create personal reflection of a story. A book is a gate to another world. Every reader might have a different favorite line, character, title or a lesson that they learned from reading.
The current project is based on a 2D information design that I worked on several years ago. It is a data visualization of a book list, where 10 people picked their 10 favorite books and I organized and categorized 100 books in a visual informative chart. The viewer can see who picked the book, in which category it is, what the price is and the total page numbers. It is a visually interesting project, but the concept of reading a book is missing from the chart, which is an experience that project lacks. Therefore, I aim to investigate the ways of compensating that lack by carrying the book list project from 2D design to real space. The aim of the current project is reflecting the theme of a book by focusing on what kind of experience reading that specific book is. How much qualitative information can be shared with the visitors through a book installation?
Experience for the visitor
Considering the notion of reading a book, I aim to pick 4 popular books that might have an impact on the audience. The books are going to define the main structure of the information design experience. I am going to present 4 different books from based on the category, visual representation and summary of the book. I am going to place the books on 4 separate pedestals in order to encourage the viewers to interact with the book through touching. By using 4 screens, I want to communicate the theme of the book visually. I am going to use visuals based on the categories of the books visuals. To exemplify, for a design book graphic images, for a fictional book the visuals about the main story and for a poetry book typographic visuals are going to be organized to create individual themes for each book. Meanwhile the audience is going to be listening to a voiceover about the summary of the book, with a music in the background that reflects the theme. Visitors should feel the mood of the book with the visuals, voice over, colors, projection and the contrast in order to experience the differences between the chosen books. Therefore 3 different patterns should be created to reflect 4 unique themes. I aim to investigate the ways of setting up 4 different moods in a single space.
Graph 2. Diagram shows the division of a single space to represent 4 book themes.
Interactions of visitors with the work
I aim to create an experience open to the contribution of the visitors. They can contribute by recording a video or voice over talking about the book. They can read their favorite line from the book or share a significant detail that is important to them. Other than that they can write, draw or leave different traces behind. It is optional but also open for their imagination and creativity. I am going to set up a video shooting area in the Motion Lab in order to help visitors to share their insights about the books. (Set up and lighting in the motion lab might be distracting for a recording for other visitors, the corridor area might be more convenient for the recording if they prefer to read a line from the book they should move it from the pedestal). I am going to organize and show the video shootings of the visitors on the 4th screen in Motion Lab. Besides visitors whom share their thoughts on paper are going to tie their contributions on strings prepared for them, hang down from the ceiling.
While designing the installation I will try to find the connections between physical and digital environment. For instance, abstract graphic elements have a great importance in information design, therefore I will consider the use of physical and digital tools together in harmony. I am going to place physical artifacts such as objects, abstract/real sculptures that reflect the theme or mood of the book in the space, open to interaction of the visitors. There will be several objects in the room that they can look and interact. I am going to tie the lighter artifacts like notes or drawings on strings that are hanging down from the ceiling. In furtherance to place the artifacts on the eye sight. Also if the objects have mutual features with more than one book, the object and the book are going to be connected together via digital projection, with a graphic element like a line in order to show the relationship. A line is an important graphic element that is used to define or point a direction, which is commonly used in information design.
Intent as a designer
My intent as a designer is to create a real time information design, that visitors can also contribute to and view other people’s contributions. I want to create an information design experience that appeals to senses such as hearing, sight, touch. Most infographics exist on a piece of paper or screen, distant from the viewer, only open to observation but not contribution or real time interaction. I aim to take that existence to a step further and create a real time, informative installation that also allows contribution. Hence a real experience should have a permanent effect on visitors since the senses are engaged to. Therefore, I aim to investigate the ways of communicating information in more creative and effective ways by including sensual artifacts.
Video Recording Format
Please share your memories about one book that you reviewed in this room. If you read the book before, do you remember where? Do you remember a favorite line that has stayed with you? How did the book affect you? Please share anything with us about the book?
Please record a 30 seconds max. video or voice over to share your thoughts with us. Also please include your name and
“In any case, we want to hear from you. Please send us a voice memo telling us about a book you read one summer that has stayed with you. How old were you when you read it? Where were you? How did the book affect you? Keep your story to 30 seconds or less, and make sure to tell us your full name, where you live, and the title and author of the book.” (NY Times Podcast cite)
Afterwards I focused on a single book and started to investigate the ways to represent the variables that affect the experience of reading a book. I chose Little Prince, which is the 4th most translated book around the world, translated to 253 languages, has 500 Million readers worldwide. There are exhibitions, museums and various performances that are put on stage to tell the story of Little Prince.
The book is more than a story for the readers, it is a children’s story that is also didactic for the adults. Therefore, the readers share an experience that is permanent, that remains with them after reading the book. Considering the bond people form with the Little Prince, I started to think how the book is spread around the world. It is translated to 253 languages, firstly published in USA, Canada and France in 1943. I started to prototype considering the first published countries and later spread around the world. Only added 15 countries to list, considering the publishing years. It was effective to see the publishing range and spread it out with motion. Later, I saved voice overs from the book in 10 different languages and created video with the covers of the book, that is translated to those languages.
Graph 3. A screenshot from the video, the lines in motion is helpful to track the list of published years in a sequence based on time.
I aim to project the infographic to the wall and the floor in order to help the viewer to relate their location to other countries that the book is published. I place the book on the pedestal which specify the point that the viewer should stand in order to read the book and follow the infographic. Also they will be listening to the voice over of a paragraph from the book in different languages. They can follow the language, the publishing year and country and book cover from the projection mapping in front of them.
Graph 4. Sketching the application of the items to real space